Game tokenomics
Last updated
Last updated
Hunger Chains: Revolution is designed incentivizes and rewards social behavior. A high-level overview of the HCR economy is summed up below.
A key game design decision is to promote trade among the two types of players we see forming in HCR:
Competitive Shooter Players
Strategic City & Area, Clan owners.
We believe that this will create a more collaborative and social ecosystem. In its most basic form, the Shooters will win items and tokens (NFT's) needed by City/Area Owners, and the City/Area Owners will win items needed by the Shooters - the two groups will then trade amongst themselves in order to get what they want most.