# Game tokenomics

![](https://1699136731-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FemGpmPF86un14tmJkegN%2Fuploads%2FJ3z04vW2ztqnGY3CzChi%2Ftokenomics.jpg?alt=media\&token=03142145-20e8-4251-8492-a514c4d65034)

Hunger Chains: Revolution is designed incentivizes and rewards social behavior. A high-level overview of the HCR economy is summed up below.

A key game design decision is to promote trade among the two types of players we see forming in HCR:

* Competitive Shooter Players&#x20;
* Strategic City & Area, Clan owners.

We believe that this will create a more collaborative and social ecosystem. In its most basic form, the Shooters will win items and tokens (NFT's) needed by City/Area Owners, and the City/Area Owners will win items needed by the Shooters - the two groups will then trade amongst themselves in order to get what they want most.

![](https://1699136731-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FemGpmPF86un14tmJkegN%2Fuploads%2FkKhuQ3m3UXBtEbauVaCm%2Fcur.jpg?alt=media\&token=6e5dd7c4-7018-434f-8340-722a6029ef87)
